Devil Elimination Party of Tactical Hunters
The Devil Elimination Party of Tactical Hunters must once again delve deep into the depths of hell to eliminate the wretched hive which is spawning troubling numbers of devilkind.
Delve to the deepest level, kill the boss, plant the hellbomb and escape!
Tactical turn based strategy.
Generative AI was used heavily in the code writing for this jam - as an experiment by me (Ciaran) and it was an extremely frustrating experience that's difficult to claw back from. The complexity totally spiralled out of control, so we totally missed the deadline - just got something together in time for the deadline. Its a very easy to misuse tool, and it seems even a literal "weekend project" is very difficult to manage when the tool is frequently hallucinating and losing track of itself.
All of the content was made by humans though.
Art by Teto, ScorchHawn & CiaranW.
Music & Sound by James
Level design by Jed
Code by Ciaran+Cursor, ScorchHawk & Jedontrack
Updated | 5 hours ago |
Published | 3 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | Ciaranw |
Made with | Godot |
Tags | Ludum Dare 57 |
Links | Ludum Dare |
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